Dexter Dicostanzo: artwork. you're able to ought to communicate on your college; a number of them have image layout training that pass into 3-D, a number of them have 3-D layout in a typical artwork degree. relies upon on what you desire to do besides: making textures, 3-D modelling, and making concept artwork are all lots distinctive. an outstanding 3-D artist could make 15-25 money an hour. an rather good you may make upwards of 35 an hour. i think of the customary gross revenues is around 60k for artists in game layout, yet for sure that varies severely. For faculties, there are relatively some them. faculties like complete Sail and UAT could be o.k. for artwork stuff, I recommend they're high priced yet you will have get entry to to the main suitable technologies there. in any different case examine out some artwork institutes, like Pratt, they often some form of three-D regiment which you will take. in case you desire to pass to a typical college or college, you're a! ble to ought to envision the catalogs and ask the advisors. some places have lots of stuff for it, others have not something. There are additionally on line courses you need to seem in to. i've got heard an outstanding form of high quality issues approximately Gnomon Workshop so it relatively is relatively helpful to envision that out besides....Show more
Lino Cawthorne: The "animation" does seem to include computer games as well as motion picture and "video industries". For general career info: http://www.bls.gov/oco/ocos092.htm#nature and can scroll down to the italicized writing of 'multimedia artists and animators'. Please be aware, however, that the 'video game design' course offered at those online/for-profit tech schools such as 'fashion institute of design', 'art institute' or 'university of phoenix' is usually hokey and the person may need a bachelor's (or master's) degree in computer programming or computer software engineer in order to Possibly get such ! a job.For US colleges: http://www.utexas.edu/world/univThis s! ite has accredited programs in art and design (though still no guarantee as to finding employment :) http://nasad.arts-accredit.org and can click 'member lists' on the left-hand side of the page....Show more
Lashawnda Anteby: ---- Sortof---- is the long and short of it-Being that I am a game programmer and that I work with Animators, Modelers and Riggers, I can tell you right off the bat, 'Sort of'....Mainly modeling theory and animations will depend on what medium you are trying to release for- For instance if you need to have something that can be changed, like an interactive game, then the fewer the poly-count (and I always seem to be hearing about--- but more or less the less the details in your model), the better. If your scene is too complex, then the player will experience loss of frames and poor frame rates. --- it needs to crunch everything as it is needed, which if it is too complex will --- just be a mess...However--- in movies--- time is not an issue (ma! inly to the DVD player or the like--- not necessarily to Disney or a publisher). For many 3D scenes that are very complex and look realistic - can easily take a week per frame (this can be brought down mind you, if you have multiple computers working together). The point is--- make it as complex as it needs to be, and if it takes extra time to make it look good- and that is time that you dont mind spending- then it makes no difference to the end product.---- While writing this, a very good modeler/animator friend of mine, looked over my shoulder and said after reading your question---- "Obviously Yeah--- Learning animation and modeling in any form is better then not learning it at all... If you can animate and/or model well--- it does not matter if it is for games or movies (like Monsters inc. or SC2), the thing is if you learn the skills then you can apply what you know to what you are working on."Well there you have it from the horses mouth... Learn it for one, is a great! place to start.. the skills are much the same in both--- like my warni! ng above, just know that you might want to develop additional skills when modeling for games (but the foundation is much the same).Good Luck!...Show more
Sherri Drakos: Computer animation is just as applicable to movies as it is to video games. Large video game manufacturers have huge art departments, including animation.
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